Saturday, October 3, 2015

Klynt - Version 3!



From the sales-pitch, Klynt3 looks awesome.

I didn’t take the time to explore Klynt version 2.0 because after seeing what Klynt3 can do, why would someone create a design with anything less. However, it appears that Klynt has long marketed its service as an interactive video tool. Most of the videos in the gallery were not in English, and thus difficult to navigate. But where Klynt3 has the capacity to fundamentally augment the experience and design of a book-app is in its ability to enhance user navigation experiences. 

From animating menus to linking content with deeper information, Klynt3 can create the impression that the page is crawling with information - information waiting just beyond the current page. It does this by responding to user actions, and allows creators to make responsive designs for everything from a click, to a swipe, to a pinch in/out, to a double click. 
 
I believe these kinds of responses in software are necessary for our designs to feel more than flat. Our haptic senses have integrated with our screens in this way, so that we now expect designs to recognize the intentions behind our finger/mouse motions. Whether rolling over a still or animated image or along a video or audio line, Klynt3 can allow designers to communicate the navigational structures they envision to users by giving them the haptic controls they expect.

Unfortunately, the software is not free. A 14 day trial is available upon signing up, but renewing the service is steep. A hefty $600 starting point for the pro-version, and $179 for the “Lite” edition. because I have not used the software, I can’t say how effective Lite would be in creating the types of interactions desired for a book app. However, I plan to use my free trial to find out! I’m also unclear how the final product created in Klynt is layered into a final book app design. My hope is that it is a self-contained file which remains functional even when a Klynt subscription expires.

Note: This review is written based on tutorials, screenshots, gallery projects, and other information available on the software website. I have not personally worked with the software (yet).

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